Werewolf - For the Love of Life

Story 1, Session 5

Following their arrival back in Georgetown.

((Rest is coming.))

The Endless Sand Creek
Story 1, Session 4

Making their final preparations to go from Georgetown to the site of the Sand Creek Massacre, Harrison, Sean, Aaron, and Black Song mounted up and headed from town.

Prepared for the nearly three-week-long venture, they made their camp descending the mountains that night in a small clearing, making a fire.

Aaron took first watch as the other three men bedded down under the stars.

Only an hour or two in to the watch, he heard a rustling far in the distance, seeming to come from all around. Managing to catch a glimpse of a darting shape between the trees, he realized it was one of Nihancan’s spider children, weaving a web in a wide circle around their camp in an attempt to trap them. Alerting the others, they immediately dispatched the spider, with Harrison sleeping through most of the action.

((The rest is coming.))

The Starheeder Moot, and a Moot Point
Story 1, Session 3

The four of them, Aaron, Sean, Harrison, and Black Song, are introduced to the The Starheeders Sept. The Sept Leader, Shuns-the-Night, takes them on a minimal tour, describing the layout and some of the history of their caern. Finally coming to their Assembly Area, he introduces them to Tall Shadow, the Rite Master of the Sept. Mistrusting, he grumbles out a hello as Shuns-the-Night turns to finally have a good long look at them.

First seeing Sean’s interesting weapon fetish, the iklwa, he asks for the story behind it. Sean tells his history of the Anglo-Zulu Wars in South Africa, and Shuns-the-Night nods in approval even as Tall Shadow derides him. Chastising him for his cranky snarls, Shuns turns to Harrison, giving him an exploratory sniff. Noting his lack of rank, pack, pups, or anything else of use in Garou society for Harrison’s age (31), he speculates that he’s been hiding from the wolf within, but not for much longer.

Finally whiffing at Aaron, he startles only a bit, realizing he has been touched by the Wyrm. This causes a violent reaction from the other Garou who had begun to get close, curious of the visitors. Many snarl, and some’s muscles begin to bulge, ready to burst into Crinos form at the slightest provocation. Harrison jumps in front of Aaron, snapping out an instant come-all challenge to any who’d try to harm Aaron, and just as three wolves jump him to do just that, Shuns-the-Night barks a mighty order.
The wolves back down. Shuns-the-Night stares at Aaron, and tells him that there was a story told to him once by some Silent Striders who passed by in exchange for a few nights of peaceful rest. The story involved the rending of the Umbra at a Fianna caern far away in their homeland, and the echoes it caused. He then asks Aaron why he’s waited so long in finding redemption, something Aaron only has a cursory answer for.

Finally, Shuns congratulates Black Song on his wedding and First Change, and wishes him many pups by his bride, something the others snicker at. Finally dismissing the four of them, Shuns-the-Night states that their monthly moot is to be that night, and they are welcome to have a look around until then, as long as they don’t cause any trouble. With that, he trots off with Tall Shadow, his sarape trailing along behind him.

Black Song first goes to give his thanks to the Caern’s Totem at the shrine dedicated to it, Hiincebiit. A war and calm spirit, the others follow Black Song to pay tribute to the Caern’s totem. As they kneel and meditate, each are touched with a vision, an unexpected gift from the Great Horned Serpent. Shaken, each go their separate ways without speaking.

Harrison finds a small group of Wendigo, Black Fury, and Uktena Philodox speaking of the Litany and a recent transgression thereof. A metis cub has just been born, and are furiously debating what to do. Turning to the outsider to test his chops, Harrison wisely suggests that the parents both search the Umbra for answers from Gaia as to the child’s fate. After some deliberation, they agree that leaving it in Gaia’s hands through the penitent parents could be the best solution.

Sean in the meantime, sees some of his fellow Ahroun gathered about, each boasting of their prowess in battle. He walks up as one finishes a harrowing tale of chasing a Wyrm-beast for days on end, and is asked for a tale of his own. He tells them the story of his First Change in the midst of a great battlefield, leaving none of his opposition alive. He holds up his fetish gift from the Zulu, and gains a little bit of respect from his fellow warriors.

Aaron, shaken by his vision, sought some solitude underneath a tree to contemplate by himself for a bit. Unfortunately, some Kinfolk human children had other ideas, seeing the wolf sitting by himself. They walk up to him and stare at him, grinning, until he finally decides to shift to homid to see what they want. They tug him, giggling, and take him to a game they have been playing. A net has been strung up through a hoop, and they are taking turns throwing a pole through the net. Aaron takes the pole he’s handed and gives it a toss. It sails cleanly through, impaling itself in the ground well behind the net. The kids gawk, and ask for lessons, and so Aaron spends his afternoon playing with and instructing some Kinfolk children under the watchful eyes of their mothers, and a few wary Garou.

As night falls, the Moot is called. The Garou all begin to gather at the Assembly Area as the Kinfolk pack their tipis and move a safe distance away from the revel to come. The Rite Master’s apprentice, a Theurge named Rides-the-Wyrm, begins the Howl of the Caern’s history, beginning the Moot. The Theurges join in with Rides, and each head of the auspices of the Sept each begin their own, their auspices each joining in, matching in dissonance, each lured to join by the power building beneath them. The waters of the river rise, running over the lowest parts of the bridges going to the caern’s heart. Tiny crackles of electricity are seen running over the surface of the water, and all begin to cross over.

The electricity does not burn, but it rejuvenates the will as all gathered around the caern’s heart. Giving thanks to the Great Horned Serpent, Tall Shadow in Crinos form begins to dance around a firepit as the Gauntlet thins here, the lines between spirit and physical blurring as he wildly circled. A dagger appears in his hand, and he knicks his body, casting droplets of his blood into the fire, and the other Theurges dance with him. The rest of the Sept is chanting, howling, or stamping in tune to the wild, primal beat the Theurges are creating, and as the Spiritual energies they create are fed to increase the strength of the Serpent, a huge cascade of water rushes up behind Tall Shadow, who stands still with his arms raised. The water coalesces into the visage of the Serpent, recieving their gnosis energies. In a crash and final sudden thrum of energy, the visage bursts, washing water over all of them and putting out the fire in the pit. An engling spirit is called, and the Revel begins.

The wolves, flush with spiritual energy and renewal, howl in bloodlust and rage as they give chase to the spirit of Gaia that gives itself freely. Aaron, Harrison, Black Song, and Sean all give chase, keeping pace with the pack fairly well, until Sean and Black Song both manage to finally, close to daybreak, overtake the engling and tackle it from the front, Black Song managing to make the killing blow. Having shown themselves well to the Sept, they finally leave the Revel to rest.

About noon the next day, Shuns-the-Night sends a messenger to them. Going to his hut, he finally speaks on their true business in the Sept, something he’s meditated on. The corruption of Nihancan is a serious matter, as the spirit has served as a totem to powerful packs and some caerns in the past. Having decided that destruction is not an option, the only solution is to bind it. They need items of power, however, to do so.
Shuns-the-Night tells them of a great massacre of his people about nineteen years ago, the Sand Creek Massacre in south-eastern Colorado. A heartless event, the Colorado militiamen who carried it out mutilated the bodies of women and children, and the few braves about who weren’t away hunting, and called it a ‘great victory.’ The commander of the attack got away with only discharge from the military.

At the site of this massacre was hidden an item that would be useful in binding Nihancan. It will be dangerous, he warned, but your proven prowess at the Moot last night is a sign we cannot ignore. Also, he continued, Nihancan would expect us to send our own braves on this task…people he can predict. Any edge we can get we must use.

Telling them to prepare for their trip, he sent them away. Black Song looked mildly irritated, but set, having wanted to see his bride sometime in the near future, and was comforted a bit by Aaron before he ran off to find Tall Shadow. He found Tall Shadow near the medicine lodge, and asked the Wendigo Theurge for any advice in their task. Scoffing at the Fianna, he finally relented enough to tell him that they would be searching for an ancestral spear that was lost in the massacre, supposedly made from the same tree-arrow that a dwarf-spirit had once pinned Nihancan to the ground with in their old stories. It would more than likely be guarded by various unquiet dead of the Arapaho and Cheyenne natives slaughtered there. Spiritual advice on how to quiet said unquiet dead, however, Tall Shadow offered no advice for.

Riding out, it was decided they would pass through Georgetown on their way to Sand Creek, which was at least a week and a half’s ride away.

They arrived early the next day, Harrison immediately heading to the hotel, the Harvest Moon, that he planned on purchasing. Meeting with the owner, Fred Hoyle, they spoke of Harrison’s plans. In purchasing the hotel, he would channel funds into it that would improve it to the go-to hotel of Georgetown once the railroad was completed. He would begin taking in profits only after the railroad was done.

Aaron went to go fortune-tell and cardsharp back at the Drunken Coyote, which was near empty for the early hour of the day. Curious, Jesse Simmons came over to have a look at Aaron’s setup, and asked what they were up to. Aaron told him they were only passing through this day, since they were going to take care of some Arapaho business down in the southern bits of Colorado. Dropping the name Sand Creek almost by accident, he saw Jesse loose the color in his face and make his excuses to head back behind the bar. Aaron wisely followed, and after buying a whole bottle of whiskey and coaxing him for a bit, Jesse finally admitted to being present at the massacre. He was a militia officer in Company D of the Second Colorado Militia, under Captain Silas Soule. Captain Silas was one of two company leaders that had commanded his men to hold fire and ignore John Chivington’s orders to slaughter the Arapaho and Cheyenne. He described in numb detail the horrors he witnessed, and went on to say that his wife, half-Arapaho herself, had begged Jesse not to testify to the military once the investigation into the incident began. Captain Soule himself had just been killed by Chivington’s men in his Denver home after his testimony, and Jesse had agreed to his wife’s pleading.
Going into the back of the bar, presumably into some personal home storage, he came back a moment later with a woven necklace with an arrowhead as its centerpiece. It had belonged to his wife’s mother, he explained, and she hadn’t looked at the necklace since the incident. He asked Aaron to take it with him when he went to Sand Creek, and maybe say some apologies to the spirits there.

Sean was waylaid by Orin on his walks through town, who immediately began pestering him with questions of the fairer sex. Apparently, he had been trying to purchase the evening with one of Serendipity’s girls, and had literally been left in the dark. The mocking, giggling dark. Not quite understanding what was going on, he told Orin that he’d go see Serendipity, if for nothing else but to quiet the young man’s pestering, and also because he was curious about the rat he’d begun to smell. Apparently he’d already paid twenty dollars for an evening with the girls, so he decided he’d at least try to get Orin’s money back.

Harrison, his current business with the hotel manager taken care of, had actually decided to see if he could find Serendipity himself to see how his little ‘deal’ was going. Finding her in the tailor’s, she smiled and said her girls had never had so much fun. Just as Sean came in, Serendipity locked on and amusedly listened as he advocated for the return of Orin’s money. Harrison fixed a predatory grin on Serendipity, obviously wanting to hold her to her own end of the bargain, but she went ahead and told Sean she’d return the boy’s money for services NOT rendered. Quipping as he prepared to go that he just seemed a ‘primal force for that boy’s honor,’ Sean realized that Serendipity was actually coming on to him. Harrison excused himself, as did Sean, and he went to the saloon to find Aaron still there, along with Orin now.

Aaron wisely suggested that he use gifts instead of just money to get a gal, appeal to her feminine side as opposed to her business-like side. Snagging Orin into the idea, Aaron grinned and hinted that he simply didn’t know enough about the outdoors to find the proper flowers…which prompted the desperate young man to beg Sean to help him find flowers.

What followed was a mad dash around Georgetown to end or maintain Orin’s virginity. Black Song watched from the outside for most of this, utterly confused by the white man’s need for little rituals before simply taking an interested woman to bed. Aaron even cut the telegraph lines as Harrison tried to get a message out of town to Orin’s mother, and Serendipity got in on the fun as well once she realized what the men were doing. Finally, Orin had flowers and some nice gift from the tailor’s (Serendipity’s suggestion), and was shown up to “Miss Daisy’s” room. In the aftermath, both Harrison and Sean attempted to use their primal presense to attract Serendipity’s attention, Aaron also doing so nearly reflexively. Serendipity collected herself and left, and Black Song, who had followed them into town, took one whiff at the air and walked off.

“Gaia help us.”

Getting a Move On
Story 1, Session 2

Harrison, Sean, Aaron, and Black Song are standing outside of the mine over the body of the formor they have just killed. Orin locks himself inside of his father’s cabin, and the carriage driver flees in terror.

As everybody is not 100% on each other’s status as Garou, Aaron tries to get Harrison and Black Song to stay with Orin. Both refuse, and Sean walks into the mine grumbling, “It’s your life.” They all go in. Aaron slips to the back of the procession, shifting to Hispo form to keep an eye out, and Harrison takes one of the few remaining gas lamps for light as they descend. It being a silver mine, they feel a mite weaker as they’re trailing along. A long limb beckons them deeper into the mine, coming to a fork. Sean, using his skills as a tracker, sees that more of the strange, clawed tracks are coming from the right, so they head right and soon come to a hand-operated lift.

Going down about fifty feet, they catch on some sort of soft, springy thing stretched out underneath the lift. Peeking over the side into the six inches between the lift and the walls of the shaft, Sean quickly sees that it is a thick, sticky spiderweb that has caught. Harrison flicks the top of his cane to reveal a tiny spyglass concealed, and peers through it and into the Umbra. The spiderweb strands are a sickly green color, with tiny spiders skittering over it. Using his fetish iklwa, and Black Song following with his spear, they manage to shred the strands and descend the last twenty feet into an open cavern.

Going forward, they find the bodies of the former workers of Yancy Clemens all bound in web cocoons, and as they come to a corner, they hear footsteps and stop.

Coming around to face them is a man with four arms, four legs, sixteen eyes, and a fang-toothed grin. Introducing himself as “Nihancan,” Sean, Harrison, and Black Song (revealing himself as a Garou, Wendigo Ragabash) all immediately shift to the Crinos war form. Lifting a staying hand, Nihancan states that his errant children are responsible for the ‘mess’ in the mines, and invites them down a nearby hole (lousy with silver) where they dwell.

Sean moves to go down the hole, and Harrison notes that Black Song is for some reason unable to communicate, though he dearly is trying to. Picking him up, he takes Black Song’s feet from the spiderweb-covered ground and disconnecting a spiritual hold Nihancan had placed on him. Racing forward, Black Song pulls Sean from the hole, warning him that Nihancan was known by his people to have killed bear spirits in the past by luring them into such traps. With a shrug and a wave, Nihancan disappears…only to have called out two enormous, Wyrm-tainted tarantulas.

In the fight, Sean’s gun backfired and exploded, causing the gas lamp to be destroyed, and Black Song nearly kicked Harrison’s head off trying to find the spiders. After laying the creatures low, they made their way back to the lift to head out, Black Song stating that they needed to tell his father right away about Nihancan’s corruption. Sniffing quickly, Aaron notes something down the fork they didn’t take earlier. They find one miner, still squishy, being nibbled on by baby tarantulas coming fresh from their eggs. Running to stomp them out, a few escape through the Gauntlet and get away. Harrison checks the man’s body, and comes up with a brass snuffbox engraved, “Josiah Jorgenson, 1801,” which he promptly pockets.

Managing to coax Orin from the cabin (after shifting back to their natural forms, Aaron keeping low and hidden in lupus), they decide that the carriage driver is lost, and they head back to the village.

There, the Chief listens to their story, translated by Black Song. After he hears this and thinks for a bit, he says something, and Black Song relates to the three that they should go see the Starheeders Caern some miles off. There, the wise Garou who rule there would be able to help in sealing away Nihancan. Normally, Nihancan is a trickster spirit, not overtly malevolent, and has even been the totem for a few powerful packs in the Wendigo and Uktena’s past.

Then, the Chief says something else, and Black Song pales considerably. After a second, Black Song, eyes to the ground, turns to the three of them and says, “…My father would also like to extend his formal invitation, as his thanks in this matter, to my wedding.”

They accept graciously with some amusement, and Black Song adds, “It is to be this evening.”

Aaron laughs, thinking it a joke, but seeing the expression on Black Song’s face, he sobers.

The men are shooed out while wedding preparations are taking place. They note that all the silver has disappeared from the village, and that women are moving in and out of a tent on the other side of the camp with beads and feathers and bits of fabric, and the men have dragged Black Song, cajoling him in Arapaho, out to a preparation tent of his own.

Night falls and the drums sound. A medicine woman stands at the head of the large central tribal fire, and Black Song is brought forward, along with his father. The girl comes forward with her parents, and her face is revealed. She is pretty, and around Black Song’s age, but appears to have a large wound along the left side of her face, still covered in the healer’s clay. Black Song winces in apology at the timid girl, but they take hands and become husband and wife.

Its revealed to the three guests that the girl is one Black Song had sneaked off with one evening, only to undergo his First Change and hurt her. Her older sister had followed the pair, and managed to get her sister away before being killed.

The rest of the evening is jolly, with drink and dance and general merriment. For their helping Black Song become a man (his fight with the spider was actually his test in disguise), they are welcomed and Orin is well-tolerated. Harrison catches the eye of Black Song’s new sister-in-law, and the two of them sneak off into the woods while Sean manages to keep Orin from trying the same with another Indian lady.

The next morning, Black Song rejoins the three of them in packing up the carriage and heads out, stating that he has to be back at his village in about a week or so. He seems happier than he did the previous day, and wears ornaments of manhood on his vest.

As they move to go, Orin states a desire to find civilization, and the rest of them after some discourse, agree it would be best to get rid of the normal human BEFORE going to a werewolf-filled caern. Black Song suggests Georgetown, about fifteen miles away, and they agree.

What they find is a quaint town set on the platau of the lower mountain ranges, with a nearby spring and healthy creek of mountain runoff, and the remains of a railroad operation nearby. Sean goes to the general store to replace his lost gun, and Orin dashes to a telegraph station to update his mother. Harrison makes a play to offer to buy the mine from Orin, but he resists, stating that he’ll have to consult with his mother first. Harrison then goes to the inn in town, called the Harvest Moon, and leaves a note with the gal at the desk with a monetary offer for the business, and takes up a room for he and Orin for the night, heading to the saloon nearby and leaving Orin to sleep.

Aaron is cardsharping in the saloon, the Drunken Coyote, and meets the energetic Jesse Simmons. Sean and Harrison join them and speak to Jesse as well, learning of his general like of stories and gossip. Breaking off in the middle of a tirade, he notices that a Friday night show is about to start, Serendipity’s. Going to a set of switches to some harsh electric lights, he snaps them on and a show begins on the small stage in the saloon.

Six well-dressed young women come out and dance and flirt for a bit, until Serendipity herself steps out. Dressed all in pink, with strawberry blonde hair, blue eyes, and a giant pink feather in her curled and pinned hair, she begins her portion of the show. It mostly involves bantering with the men in the audience brave enough to stand up to her barbs. Sean laughs audibly, and Serendipity finds out there’s actually new men in the audience that night. Going out to them, she pokes at them a bit, fussing with Sean’s beaver-skin hat and scratching Aaron under the chin, who was trying to avoid attention. She hears Sean speak, and deducing he was from England, sang an old English ditty for the assembled men. After her show, she came back out to get to know the three just a bit better while she did her real money-making business; she was a madam.

The six girls came out with her as well, and she began to take money from men who had washed and dressed nicely that day. Getting all her girls sold for the night, and turning down a hefty lump of silver a man offered for herself, she retired for the night.

The next morning, the men had to get a move along the trail. Harrison, finding out that a stagecoach came through once every two weeks from Georgetown to Denver, decided to have Orin on it the next time it came through to get him back home to Boston. Harrison tracked down Serendipity, who was out for a walk that morning, and paid her well to have Orin NOT lay with any of her call-girls. Amused, Serendipity took the bribe and sent Harrison on his way.

Black Song, who camped outside of town that night, met them and they went off again. It was a fairly winding trail, well-hidden with marks only found by those who knew what to look for. Finally, they had to abandon the carriage at a shrub-laden knell, covering it and hiding it, and taking the horses for Harrison and Aaron to ride. Approaching the caern, they were met with guards in Glabro form, and ordered to approach in lupus. Becoming wolves, Aaron began at the edge of the territory with the Howl of Introduction, Sean, Harrison, and Black Song following suit.

Allowed entry, they padded in to the large hidden valley caern. They saw kinfolk tipis, and a wolf pack running off to another side. There was a large hut by the center, with a fire in front, and from there, a lupus wolf wearing a sarape, ancient and grizzled, walked out to meet them.

“Welcome, strangers, to the Starheeders Sept. I am Shuns-the-Night.”

Aspersions on Her Character
Story 1, Session 1

The setting begins with Content Not Found: harrison-card. A self-made man, his investments in the silver mining industry made him the right friends, the most important of those being Yancy Clemens. A middle aged man who spent most of his time in Colorado tending to his mine, he recently was horrifically killed in an ‘accident’ of sorts. Attending his funeral in Boston, Harrison is approached by Yancy’s eldest son, seventeen year-old Orin Clemens.

Orin asks Harrison, as his father’s old friend, to accompany him out West to take a look at his holdings, an offer Harrison accepts without hesitation, in the hopes that he can spin the situation into buying the mine from the naive young man and tighten his own hold on the silver industry.

Aaron Campbel has recently arrived in Denver, Colorado following an awkward exit from Kansas City. His ‘seances’ were well known in town, and he netted himself a modest living until one of his sessions ACTUALLY returned a real spiritual result. His client turned out to be the widower of an unsuspecting Kinfolk, the spirit of whom really answered Aaron’s ‘call.’ The answer was not to the widower’s liking, and he worked havoc on the Garou’s reputation in town, eventually forcing him to resettle elsewhere.

Sean Reynolds is working as an independent tracker and man-for-hire in the Rocky Mountain area, and was overseeing a couple of curious Englishmen on their first hunt of the non-fox variety. One of them, not terribly wise, came across a baby bear cub and tried to pick it up for ‘shipment back home to his sister.’ The baby bear’s cries, however, were heard by his mother, and Sean had to quickly raise his gun and shoot the beast before it mauled his charge to death. The next day, the men decided they wanted to head back into Denver and take the first train back to New York City. Exasperated with the greenhorns, he took the furs and sold them in town, coming into the Whiskey River Saloon, where Aaron was card-slinging for a table of gamblers.

Harrison and Orin arrive in Denver, having to head the rest of the way to the Clemens mine by carriage. The strong suggestion of finding hired hands to help guard the carriage is given to them by the man renting the machine out to them, so they head to the Whiskey River Saloon (Avoiding the Scarlet ‘Classy Lady’ Night Saloon, much to Orin’s curious dismay) to find suitable men.
Deciding that the best way to find the best is through trial by fire, Harrison taps a fairly large man on his shoulder and insinuates that another large man down the bar has made aspertions on his mother’s good character.
“Whore, I believe is the word he used, my good man.”

The man flew into a fury, and immediately began brawling the confused victim. In an instant, the more pugnacious men in the bar joined the fight, and friends of each of the two flew to their defense. Aaron kindly ignored the fight going on around him, even as the table he was dealing on overturned in front of him, and an exceedingly drunk man kept swinging at him and missing terribly.

As the fight seemed to escalate, Orin crouched underneath the bar and the barman going for his shotgun, Sean had enough and fired his pistol into the air. The brawl stopped, and he called for all the men to behave and leave immediately. They were unimpressed, one quipping, “You ain’t no lawman.”

In response, Sean calmly obliterated the man’s left leg with his hunting rifle. The men dutifully filed out.

Paying the barman for his trouble, Harrison chatted him up about occurrences in Colorado, getting a feel for the area, while Orin (Feeling rather manly having seen his first barfight) went to Sean to extend an offer of employment.

Harrison found out that the men in the bar were mostly railroad workers and miners waiting for the mine to open back up, and for a railroad being built three days away in Georgetown to continue building. Mining has stopped due to some ‘accidents’ at the Clemens Mine, and the Smithson-Card mine seemed to be in good running order. The railroad to Georgetown, however, has been having some interesting issues as well.

Hearing the barman speak, Aaron immediately became interested and joined the conversation, revealing his main work as a mystic. Orin, enthralled, asked him if he could contact his father. Aaron said that he could, and Orin continued on, wondering if he could handle himself in a fight. Revealing his fetish claws to Orin, Harrison saw them as well and correctly deduced that Aaron was Garou, like himself. Answering Orin’s fervent requests that Aaron come along as well, Harrison quipped that he was positive that this good man seemed to be more than willing to accompany them to a SILVER mine.

That evening, Harrison and Orin attended the requested seance, officiated by Aaron. Taking a gold pocketwatch of Yancy’s (now in Harrison’s possession), he decided to slip into the Umbra under the cover of darkness to inspect the item. The pocketwatch’s chain grew hot in Aaron’s hand, and the piece swung madly about on the chain until landing at a stop, pointing towards the direction of the mines. A dark shadow passed overhead, heading for the mines themselves, and the only words the Theurge could coax from the spirits in the area were whispers of “leave…”

Coming back, Aaron ended the seance and strongly suggested to Orin that he stay behind and let his business affairs be taken care of remotely. Orin, however, was adamant.

Heading out the next morning, the day’s ride was fairly easy. Orin was mentally preparing himself to deal with some ‘unwashed savages’ in the area, an Arapaho village that his father had had to deal with for safe export of the silver from his mine. That night as they camped, Aaron, patrolling the borders of the camp, saw something disconcerting. A face with sixteen eyes blinked out at him from the darkness, peering from the Umbra itself. It grinned a wide, fang-toothed grin, and disappeared.

Arriving in due time to the Arapaho village in the early hours of the next day, their business was announced and Harrison and Orin were led in to see the Chief of the village. There, it was revealed that the village got a whole one-third of the exports from the mine. Standing outside, Aaron and Sean both noted that the women wore decorations of silver, and the men had spears and other weapons decorated. Feeling queasy, they kept their distance. The entire village seemed lousy with silver.

Hard negotiations followed, in which Harrison managed to get the Chief to continue business as normal with only 1/6th of the exports. The Chief, however did not seem terribly perturbed, and even smiled a strange smile as he made eye contact with Harrison, studying him carefully. The only caveat was that they accept the company of the Chief’s son, Black Song. Fifteen and mostly untested, he would be their guide and temporary companion. Harrison agreed.

That night, they witnessed a native dance ritual involving woman dancing around four large wooden poles depicting the four winds, as the men stood by the fire and the Chief told the story of the creation of the world. The pole furthest away was the one that Black Song was paying the most attention to, and Harrison and Sean both saw him badly hide a smirk as a pre-dug trap in the ground caused an accident and a four-woman pileup during the dance. Nothing was outwardly given to be amiss, however, due to the presense of outsiders.

Aaron, in the meantime, reverted to his birth form of lupus to have a word with the timber wolves that had been shadowing them since the morning. Revealing to him that the Wendigo guarded this village, they told him that the mines held corruption deeper than they knew, and snarled about the Storm Eater to him. Aaron managed to get some useful information from them, but their general mistrust finally prompted him to go elsewhere, rejoining the caravan later in the evening.

The next day, they finally reached the Clemens Mine. A large, wide open area that had been cleared of the tall conifer trees was in the immediate area, as well as a lodging for workers and a private cabin that had belonged to Yancy. There were no workers, no foremen, no supervisors, no anybody. Smelling trouble, they slowly unhorsed and advanced towards the mine entrance. Lurching out from behind the lodge came one man, obviously wounded.

In a rare moment of usefulness, Orin ran forward with a handkerchief outstretched for his father’s employee. Aaron, though, seeing a dark flash in the man’s eyes as Orin approached, ran forward to yank him back just in time to avoid a sudden, bloody clawed slash. The man’s skin bubbled and turned a sickly color. He was a wyrm-tainted formori now. Entering battle, Aaron, Harrison, Sean, and Black Song took out the formori while Orin ran to hide inside of his father’s cabin, the carriage driver hiding inside of the carriage now. Sean entered Glabro form during the battle, and Aaron used his claws, causing the two of them to know about each other’s Garou heritage. Harrison and Black Song both seemed unperturbed, at least until the formori burbled one final laugh before dying. “Wait until you see what’s INSIDE of the mine…”

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Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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